A downloadable game for Windows

A simple, strategic fighting game where you pilot Mechas and switch states to attack your enemies vulnerability.

You play as up and coming rookie Mecha pilots who have entered the “Mech.Life Tournament”. Run by the Mech.Life company whose “innovative Mechas provide the best in private defence”. The Mech.Life Tournament is a global competition which pits the best Mecha pilots against each other to determine the new face of the Mech.Life company. Punch, Kick and Shoot your way through your rivals to make it to the top, or “Meet your Mecha” at the hands of your opponent!

To do damage to your opponent you must attack them with the opposite attack colour than the colour state they are in e.g: Attack with red punches if your opponent is in the blue state. The colour of your projectile will be whatever colour state you are in e.g: If you are red you will shoot red projectiles.

Controls:

(Controller Supported)

Player 1 Keyboard:

W = Jump

A = Left

D = Right

C = Punch

V = Kick

B = shoot

Player 1 Controller:

Bottom Button = Jump

Analog stick left = Left

Analog stick right = Right

Left Button = Kick

Right Button = Shoot

Top Button = Punch

Player 2 Keyboard:

Arrow key up = Jump

Arrow key left = Left

Arrow key right = Right

I = Punch

O = Kick

P  = Shoot

Player 2 Controller:

Bottom Button = Jump

Analog stick left = Left

Analog stick right = Right

Top Button = Punch

Left Button = Kick

Right Button = Shoot

A game made in under 2 weeks for the University of Portsmouth Technical Demo 3 Game Jam.

Credits:

Elliot Gorny up901366 - Designer/Project Manager

Aiden Waithe up909958 - Animation and Character Artist

Owain Thomas up901386 - Background Modeller/Artist

Bradley Atkins up889131 - Programmer

Cyrhone Joya up818586 - Menu/UI Artist and BGM Composer

Elliot Gorny: Created the concept and designs for the game, managed and directed team members and created all sound effects and advertisement art. Play tested game/reviewed work and reported feedback to team members.

Aiden Waither: Designed and created the character modelled, rigged, skin weighted and animated them and rendered them out for use in the game. Created the promotional submission page image for the game.

Owain Thomas: Designed and created the environment for the game, creating models, materials and textures for all of the environmental assets

Bradley Atkins: Programmed all of the functionality in the game and fixed any bugs found or reported

Cyrhone Joya: Designed and created the UI and Menu art/Game Logo and composed background music for the game.

All assets were created by us unless otherwise specified.

Tutorials and resources used:

https://www.youtube.com/watch?v=28JTTXqMvOU

(followed and adapted to create screen projections of game)

https://www.youtube.com/watch?v=oa6kW5HhRd4

(followed loosely to create emissive textures in the environment)

Sourced assets:

https://www.youtube.com/watch?v=ObtLQJVCD5w&index=2&list=PLzMAwVlATE1AQT4C750wgXJYLlG5L2Yz-&fbclid=IwAR0423uYlqRE3F7ydpu_6DH64YVYDSzjy2FHdr9MjhrKImur1fuDmSu-gZE

(Background Music used for the main game)

https://freesound.org/people/HuvaaKoodia/sounds/77085/

(Sound effect edited and used alongside original sound effects for the shooting sound effect)

https://freesound.org/people/dingus23/sounds/436385/

(Sound effect edited and used alongside original sound effects for the Kick sound effect)

All additional sound used to create the sound effects were recorded/made by us.

StatusReleased
PlatformsWindows
AuthorElliot Gorny
GenreFighting
Tags2D, 3D, Local multiplayer
MultiplayerLocal multiplayer
Player countSingleplayer

Download

Download
Meet Your Mecha (2).zip 38 MB

Install instructions

Extract the .zip file and run the .exe

Comments

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I'm leaving this here although it is in the description too as its very important:

 To do damage to your opponent you must attack them with the opposite attack colour than the colour state they are in e.g: Attack with red punches if your opponent is in the blue state.

Punches are Red and will put the player in the red state and Kicks are Blue and will put the player in the Blue state.

 The colour of your projectile will be whatever colour state you are in e.g: If you are red you will shoot red projectiles.